Theme 1: Gamification Design
Theme 2: Incentives and Motivation and how they effect Gamification
Theme 3: Implementation of Gamification
End of instruction exams
Writing the Problem Statement
Gamification is the process of applying gaming mechanics in non-game contexts and has gained popularity across a several different industries and has the potential to have a significant impact in education (Attali & Arieli-Attali, 2015). The purpose of the gaming mechanics is to increase motivation or reward people for performing a specific task (Rani & Lenka, 2012). Using gamification in an educational setting can have positive outcomes (de Byl, 2013) and can increase student engagement (Kingsley & Grabner-Hagen, 2015). Studies have also shown that the use of gamification can produce results that were not as favorable as those shown by a control group (Hanus & Fox, 2015). Looking at these two studies indicates that there is more research that needs to be done on gamification, including what aspects of gamification have the strongest impact on student learning and retention.
The purpose of this study is to investigate what mechanics of gamification will help students retain information quicker and give the students the ability to retain that information longer. By moving through a course curriculum at a faster pace and internalizing the learning more meaningfully, the student should perform better on end of instruction exams.
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